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But before you know it, you’ll be caught up in mechanical arms races, and this, my apprentice, is when you’re playing the real Opus Magnum. The three ratings are somewhat divergent from each other-a fast machine often costs a lot, for example-so you have to decide for yourself which one you value. It’s your job to combine them from a predefined set of elements and components, transmuting air into salt, quicksilver into higher and higher grades of metal. It might be booze to bolster an elderly soldier’s courage or a ladder to help stage a robbery, but whatever you’re making, it’s a set configuration of elements-air, water, fire and earth-and various types of metal. In each puzzle you’re tasked to produce a specific alchemical product.
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If you bounced off SpaceChem’s cold abstractness (I did) or felt bamboozled by Shenzhen I/O’s arcane complexity (me too), you might find yourself captivated by this one. But despite Opus Magnum’s fantastical setting, in which you play an alchemist caught between warring Germanic families, it’s probably his most accessible yet. He went on to make games about electronics (Shenzhen I/O), computer chips (TIS-1000), and creating factories for aliens in the first-person Infinifactory. Magnum is probably most similar to his first and best-known, SpaceChem, in which you build chemistry machines.
MAGNUM OPUS GAME EXTEND THE ALCARO SERIES
Opus Magnum is the latest in a series of similar machine-making games to which developer Zach ’Zachtronics’ Barth has apparently devoted his creative life.